ISEDJ

Information Systems Education Journal

Volume 24

V24 N2 Pages 4-15

Mar 2026


Preparing the XR Workforce: Curricular Patterns of Extended Reality in Higher Education


Tan Gürpinar
Quinnipiac University
Hamden, CT USA

Sana Quadri
Quinnipiac University
Hamden, CT USA

Shizhen (Jasper) Jia
Quinnipiac University
Hamden, CT USA

Luis SaCouto
Quinnipiac University
Hamden, CT USA

Guido Lang
Quinnipiac University
Hamden, CT USA

Abstract: As extended reality (XR) technologies – including virtual reality (VR), augmented reality (AR), and mixed reality (MR) – become increasingly embedded across industries, higher education institutions are tasked with preparing a workforce capable of designing, deploying, and critically engaging with immersive technologies. In response, universities have introduced a growing number of XR-related courses, programs, and initiatives. However, questions remain regarding how these offerings contribute distinct educational value and align with evolving skill demands. This study examines curricular patterns of XR integration in U.S. higher education, focusing on institutions with AACSB-accredited business schools as an anchor for identifying cross-disciplinary XR adoption. Drawing on a comprehensive dataset of 547 U.S.-based institutions, the analysis assesses XR-related academic offerings across multiple disciplines, including computer science, design, business, health sciences, and engineering. By systematically analyzing curricula, initiatives, and applications, the study identifies areas of overlap, differentiation, and convergence between XR and adjacent domains such as artificial intelligence, robotics, and interactive media. Results indicate that approximately 43% of institutions integrate XR within their academic offerings, combining conceptual instruction with applied, hands-on engagement. At the same time, XR education reveals persistent institutional silos that limit cross-disciplinary integration. These findings provide evidence-based insights for institutions seeking to design or refine XR curricula that support workforce preparation, highlighting prevailing trends, disciplinary contexts, and skill emphases. Overall, this research contributes a structured view of how higher education is positioning XR within broader curricular ecosystems to bridge traditional educational models with the emerging demands of the immersive technology sector.

Download this article: ISEDJ - V24 N2 Page 4.pdf


Recommended Citation: Gürpinar, T., Quadri, S., Jia, S., SaCouto, L., Lang, G., (2026). Preparing the XR Workforce: Curricular Patterns of Extended Reality in Higher Education. Information Systems Education Journal 24(2) pp 4-15. https://doi.org/10.62273/NXRK8987